We've really been looking forward to Bungie's first post-Halo title, Destiny. We've seen it in action at the PlayStation 4 launch and E3 2013 presentations, which only heightened our excitement. As the months have gone by, we have gotten more information, a little at a time, but this week we got an interesting new tidbit.
As we have known, Destiny is a game about leveling. One part FPS, one part RPG and all Bungie, everything in the game is upgradable. Because of this upgrade path, one major variance from the traditional Bungie game is that you cannot jump right from power-on into multi-player. Unlike a Halo game, you will need to play through some of the single-player campaign to be able to unlike competitive multiplayer, or PvP.
This is a different approach to the issue of players skipping single player entirely. Titanfall decided to take the route of least resistance - cutting the single player out of the game entirely and only creating a multiplayer experience. Bungie, on the other hand, is going to force at least a little single player.
Tyson Green from Bungie said of the requirement,
And they said, 'this is really awful, this is a terrible experience!' And we said, 'you're right, we have to make sure that doesn't really happen.'
So when your first character unlocks PvP, you're a little bit further into the game. You've probably done one or two of the campaign missions, probably unlocked a special weapon and your super ability. And then once that's happened we unlock it for all the characters on your account. Once you know how the game works, if you want to take a Hunter into PvP at level three, yeah, we're okay with that. You know what the game is at that point, so that's your decision to make.
Luckily, the requirement will only be "a couple of hours, tops." It will also only require you to complete once per account, no matter how many characters you have in the game.
So, has this turned you off to the idea of Destiny, or are you still excited to see what Bungie has to deliver? Let us know in the comments.
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