Sterne Agee analyst Arvind Bhatia recently visited EA to check in on the progress of the company's upcoming, cutscene-driven MMO,
Star Wars: The Old Republic. He reported that "earnings are somewhat depressed" due to the development costs for the game, but EA management is hopeful that they'll recoup this cash when the title brings in over two million subscribers. He added that, at the very least, the game needs over one million players in order for EA to break even on its biggest development project to date. For you number junkies out there, your standard computer game these days cost around $50 just to buy the game. This means that SWTOR could potentially cost a petty 50 million dollars to develop.
In addition to
Captain America news, we had an interesting week for Hulk. After the off-camera drama that occurred around the production of The Incredible Hulk between Edward Norton and the studio, it was predicted that we would not see Norton in the role of Bruce Banner again. This, of course, causes some issues for The Avengers seeing as Hulk is sort of their rallying force.
Luckily, Hulk himself is CGI, leaving the ability to banish Banner to the same depths of Hell as the Fantastic Four, but it does pose a problem for them once Hulk becomes a part of the team and Banner is needed once again. Or what if his existence is so well received they decide to do another Hulk exclusive movie, bringing in The Leader for his full performance after his cameo in the last film. A departure from Norton as Banner would make for a continuity issue across the Marvel Film Universe.
The road to picking Captain America for the upcoming
The First Avenger: Captain America and The Avengers films has been a long one. There has been a lot to consider when casting any of these iconic roles. The short-list has been parsed and, according to The Hollywood Reporter, the winner is - Chris Evans.
You will know Chris Evans from his time as the Human Torch in the less-than-stellar
Fantastic Four films. While the films were plagued with bad story design and implementation, Evans did the best he could with what he was given. Apparently they guys at Marvel want to see exactly what he can do with a product that isn't bad right off the line.
Several sources are reporting that "USB Mass Storage Device Support on Xbox 360" will soon become more than idea, with an upcoming Spring 2010 system update. The reason? The document states: "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will finally let the Gamers of America load, copy and save data from USB devices.
The question on our mind was what kind of data, and that has been answered. Once you download the (more than likely) required update, you can download Title Updates, Xbox Live Arcade games, Xbox Live Indie games, DLC and Games on Demand to the USB device. More importantly, you will be able to store disc games on the device as well! Of course, you will have to have the disc in the tray in order for the game to authenticate, just like it does now.
The network team at T-Mobile USA seems to be in the middle of an identity crisis. They know if they want to make it any longer in the highly competitive US market it will all be about data, which is something T-Mobile has sorely lacked in. As of today, their 3G network isn't really up and running completely while Sprint is launching more 4G markets every few months. T-Mobile has taken notice of this and started talks with Clearwire.
While you may not know the name you have most likely seen commercials for their work: Sprint's WiMax network. WiMax is the CDMA evolution into 4G which was a natural progression for Sprint seeing as their network has been CDMA since it was built. T-Mobile, on the other hand, is a GSM network which has its own evolution, called LTE. It would appear T-Mobile is considering switching teams, but in the opposite direction as Verizon, who is making the 4G switch from CDMA to LTE.
Remember when children used to spend their free time messing with tinker toys and playing sports? It seems as if toys aren't intriguing enough for kids as they used to be and many in England have found a new way to occupy their time.
Apparently, the art of hacking has shifted from a difficult task that only few gifted and corrupt people could master, to a fun activity for teens and even children. A recent survey performed in England showed that 26 percent of children and teens interviewed have attempted to hack a wide variety sites from Facebook to school websites and even corporate sites. What was even more shocking, some succeeded. This is despite the fact that of the 1,150 interviewed, 78 percent believed it was inappropriate to hack into other's accounts and 53 percent believed it was actually illegal to do so.