Back in 2010, Emblaze, an Israeli company, sued Apple for patent infringement on several popular iPhone applications, including the Major League Baseball app. A jury ruled this week after a two-week trial that Apple did not actually infringe upon those patents and will not have to pay the $511 million that Emblaze demanded.
The patent in question is
US Patent Number 6,389,473 B1, called "Network Media Streaming" and Emblaze claimed that it was being infringed in Apple's use of HTTP Live Streaming (HLS). Basically, any time that a customer would've watched live content on an iPhone and iPad since 2009, Emblaze said Apple was in violation.
Emblaze claimed the above-mentioned MLB app and also apps from ABC News, PGA, NFL and ESPN were infringing on the patent. The Apple Keynotes and iTunes festival were also accused but the jury said that none of these actually infringed on the patent. In the end, Emblaze wanted $511 million in damages from 2009 up until June of 2013 but all of that was dismissed by the court. It should be noted that Emblaze tried to sue Microsoft in 2012 for infringing on the same patent.
How did all of this come about? Well, according to Apple, Emblaze actually developed several audio products that they intended to license and sell to wireless companies. However each and every product was pretty much a total failure and Apple's lawyers said that Emblaze was "trying to make up for that lack of success in the courtroom." And, citing the Microsoft lawsuit, the attorney team also said Emblaze is merely a "company that just sues companies." This, according to Gary Shapiro and many others, is the classic "patent troll" case. And, to put things into perspective, Emblaze was demanding over $500 million when its annual revenue for 2013 was only $1.9 million. If that isn't just a courtroom company, I don't know what is.
It only took the jury a little more than a day to reach a unanimous verdict. With this victory, Apple is currently 2-0 in patent troll cases this year, and has a third suit coming up in a few months.
Two weeks ago, the Supreme Court
essentially killed Aereo, at least in its current business state. CEO Chet Kanojia said that the company was going to find a way to continue to operate and it appears Aereo has found that way. Now, Aereo is going to try to become a cable operator.
It started with a letter sent to US District Judge Alison Nathan on Wednesday, which explained Aereo's new path and focus.
Under the Second Circuit's precedents, Aereo was a provider of technology and equipment with respect to the near-live transmissions at issue in the preliminary injunction appeal. After the Supreme Court's decision, Aereo is a cable system with respect to those transmissions. If Aereo is a 'cable system' as that term is defined in the Copyright Act, it is eligible for a statutory license, and its transmissions may not be enjoined (preliminarily or otherwise).
So, Aereo now looks to become a cable company and is going to try and pay the necessary fees and licenses to do so. The entire letter basically outlined that new plan and that it would operate in "accordance with the terms of the Supreme Court's decision," which makes all of this very interesting. Obviously the broadcasters have already spoken up and said that this is only happening because of the ruling. CBS wrote on Wednesday that, upon hearing the news about Aereo's major business model shift, the Aereo case that's made its way back to a Manhattan federal court should be dismissed.
Aereo's refusal to clearly specify whether, when and in what fashion it intends to continue operating. Aereo never before pled (much less litigated) Section 111 as an affirmative defense. Whatever Aereo may say about its rationale for raising it now, it is astonishing for Aereo to contend the Supreme Court's decision automatically transformed Aereo into a 'cable system' under Section 111 given its prior statements to this Court and the Supreme Court.
Many analysts predicted this case was far from over, and they were completely right. Several people, including myself, predicted that Aereo would try and claim a different stance and go the cable operator route, and it appears all of that has come to fruition. Now, whether or not that actually happens is a whole other thing to deal with. Naturally, we'll have the updates as they occur but for now, you can read the joint letter that was filed to the courts in the source link below.
following a $2 billion acquisition by Facebook, made a handful of announcements this week about the progression of the company. The company proudly said it has acquired a game-network company and will also be launching a developer conference in September.
On September 19th and 20th, Oculus will be hosting
Oculus Connect at the Loew's Hotel in Hollywood, California. The developer conference will be geared towards devs in the VR, gaming, entertainment and cinematic spaces. Oculus said the conference will also feature sessions for people that surround the development community. Not much else was disclosed about the event but that information will be coming in the next couple of weeks. The event will include keynotes from Brendan Iribe, Palmer Luckey, John Carmack and Michael Abrash.
Oculus also announced that it has acquired RakNet, which some may recognize as being the platform Oculus has been using for some time now.
RakNet is a middleware tech company which essentially provides Internet support and transport for video games. From the statement,
For those unfamiliar with RakNet, it is a comprehensive C++ game networking engine designed for ease of use and performance. The tech is tuned for cross-platform, high-performance applications that operate across a wide variety of network types. Key features include object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. The technology has been licensed by thousands of indie developers, as well as companies like Unity, Havok, Mojang, Maxis and Sony Online Entertainment.
As you can see, some pretty big names use the technology already. In the past, games that made under $100,000 gross revenue were able to access the C++ libraries for free, but after the acquisition, Oculus has decided to
open-source the entire project. The feeling of a service for UDP and TCP being open-source is a scary one, but perhaps some really cool tools can be built for the Oculus and VR platforms moving forward.
Last but not least, in case you missed it, the Oculus Rift won Best Hardware at E3 2014 for the second year in a row. Obviously the company was excited about that as well. But are you excited about any of the other two announcements? Will you be going to Oculus Connect? Let us know in the comments.
Since 2010, Mark Zuckerberg has been fighting allegations that he owes half of Facebook's worth to a guy named Paul Ceglia. Ceglia claims that the contract he presented police officers and judges is in fact real. The man is being prosecuted by New York federal attorneys on allegations that the contract is forged. And in November, Ceglia will be defending himself as the case will be making its way to trial.
A federal judge actually called the contract a "
fabrication" and this ruling has been the firepower needed for the prosecution to go after this alleged scammer. Ceglia has countered saying that Zuckerberg has actually framed and hacked him, and that the contract is indeed the real deal.
The prosecution had this to say in a
court filing this week.
The Government believes that Ceglia's theory, as he has argued in the Civil Case-with no basis for this argument-is that Zuckerberg somehow 'hacked' in to Ceglia's computer to plant a copy of what the Government alleges is the legitimate contract. At best, Ceglia will only be able to present this baseless argument through cross examination of Zuckerberg.
Here's where Ceglia takes it a step further. He is insisting that the courts force Zuckerberg to surrender all phones, hard drives, email accounts and computers that were used back in 2003 and 2004, as he says they will have the evidence needed to prove that he's not crazy. Prosecuters disagree and say that hsi is a "fishing expedition" and have requested the courts to reject the notion.
The contract in question, Ceglia says, was created in 2003 when young Harvard Zuckerberg went to work for Ceglia's online company StreetFax. He claims that the two drew up a Work for Hire agreement but a
forensics report states that while examiners found a Work for Hire contract on Ceglia's computer, there is no mention of Facebook in it at all. The feds say that Ceglia simply removed the first page of a 2003 contract and made a new one with mentions of Facebook in it. There's spacing and margin errors, and other anomalies that would suggest that it wasn't created at the same time. What's more is that the first page also mentions StreetFax LLC, but Ceglia has said that the company wasn't incorporated until four months after the second page of the contract was allegedly signed by Zuckerberg.
All of this is definitely crazy and we'll have to follow what happens to this guy. If he does happen to win, which is probably a long shot, he would be exonerated of all charges and could go after the Facebook CEO for half of the $170 billion market cap that is the social network giant.
Have you wondered what Cliff Bleszinski has been up to lately? So has the rest of the gaming world. The man who spent 20 years working at Epic Games as a director and designer has been exploring the world since his departure back in 2012. However when pressed, he never really got into detail on what the future held for him. That is until June 30th, when he said on Twitter, "I'm officially coming out of retirement to make video games again." Well, the Internet got busy like it usually does and found out within days what he was up to.
It was discovered on the 4th of July that Bleszinski has formed a new game studio, Boss Key Productions, and he's brought along a pretty good partner. Former EA producer and co-founder of Guerilla Games, Arjan Brussee, is joining in on the venture. The two filed documents with the State of North Carolina to incorporate the business back in April. It's surprising that it took the Internet this long to find out about the new company, considering Epic Games is also based in NC.
At any rate, of course Bleszinski was asked about this new discovery, but he only responded with a pretty general statement.
I find it promising and exciting that there's such interest in what I do next that people are willing to look up from their Bud Lite and hot dogs and fireworks and continue to talk about what I may be doing next in my professional career.
It should also be noted that on top of the Boss Key website
launching on Friday, the company filed documents with the US Patent and Trademark Office on May 30th that details Boss Key producing goods and services that indicate the studio would be making online games, naturally. To be specific, the document says things about "downloadable multi-player interactive computer game programs; computer and video game software; downloadable computer and video game software; downloadable electronic games via the Internet and wireless devices; downloadable computer application software in the field of games; interactive computer and video game programs."
What would be the first game to come out of the studio? Well, it might be
Project Bluestreak, which has a website that has a countdown timer leading us to July 8th, when Cliff might make the announcement. But he won't speak further on the matter.
I do not comment on rumors and speculation on the birthday of the nation that could allow a game designer to have a fantastic 20 year run at his first studio and then take nearly two years off only to seek out funding and start his new lean, agile, fun startup in Raleigh, N.C.
So for now, we'll have to wait and see, however Tuesday isn't far away. Hopefully we'll see some of those lean, agile and fun things Bleszinski mentioned in the coming months. I can't wait to see what will come out of Boss Key Productions.
It only took a week for
Aereo's demise to turn into treasure for some other company. At least it benefits Aereo's former customers in this case. Antennas Direct, an antenna company based out of Missouri, has offered free, high-quality outdoor antennas to 1,000 Aereo customers.
In a blog post on the announcement, the company said,
We have a solution to the Supreme Court ruling that resulted in the loss of your local broadcast television: A FREE antenna from Antennas Direct.
We are giving away 1,000 antennas to Aereo subscribers! You must hurry; offer is good while supplies last.
We will ship you a FREE ClearStream™ 2 Complete antenna (50+ Mile Range), 30 ft. of coaxial cable, and 20" J-Mount (MSRP $129.99).
To receive your free antenna, simply upload your Aereo billing statement and pay $10.00 for shipping.
Shipping takes 7 to 10 business days to the lower 48 states.
clicking on the link to get more info on the bundle, it's pretty simply to get a ClearStream 2 Complete package. There's a spot for you to upload your form and essentially you're done. I also looked up the regular price of the bundle and it normally costs $234.96. So for Antennas Direct to offer this, for free, to 1,000 customers, it's definitely not a bad deal and is a great way for the company to get some positive publicity. I also like that the company isn't giving away a cheap indoor antenna but instead is providing something of very high quality that can attach nicely to a residence.
At the time of this writing, there are still antennas left to be given out. And for just $10, there's no reason that any former Aereo subscriber shouldn't get take advantage of this deal.
Are you interested in this? Do you think it's right or wrong for Antennas Direct to take advantage of the misfortune of a company? Let us know your thoughts in the comments below.