A little over two years ago Gottfrid Svartholm, one of the co-founders of The Pirate Bay, was
arrested in his riverside home in Cambodia. He was then deported back to Sweden to face criminal charges. Then in May, co-founder Peter Sunde was apprehended at a farm in Sweden. That left one remaining co-founder who was still at-large and this week, he was brought in.
Fredik Neij, also known as TiAmo, was arrested in Thailand by border patrol after trying to head into the country from Laos. Border police said it was "easy to spot him" and it made the arrest simple. Interestingly enough, he has made this exact trip over 30 times before, even after having his passport revoked and an international warrant for his arrest.
Now, Neij has to face the (pirated) music from his sentence in 2009 that included $7 million US in damages from copyright infringements. As of right now, the co-founder is sitting somewhere in a Bangkok jail for just a brief stay before being sent to Sweden and handed off to their authorities.
It is interesting to note the parity between the founders of Pirate Bay and those of other sites like Napster and Kazaa. All illegal, however the TPB trio being handled much differently. VC firm Passion Capital's Eileen Burbidge pointed this out when Sunde was arrested.
The fact that Peter has been arrested in order to serve out a criminal sentence for his role in The Pirate Bay is such a stark contrast to where other individuals are at the moment such as Shawn Fanning and Sean Parker (two of the founders of Napster), or Niklas Zennstrom and Janus Friis (two of the founders of Kazaa).
All of these others are heralded as tech visionaries, wunderkinds and positive disruptors for their respective roles in peer-to-peer development, file sharing and how technology has impacted users' consumption of content and information. They are all now venture capital or angel investors, heralded as industry luminaries - and meanwhile two of the co-founders of The Pirate Bay are sitting in jail cells.
As for the site itself, it has been run a non-profit group that's registered in the Seychelles, a group of islands off the coast of Africa. The organization maintains the website, moves it when it has to and still holds true the vision of the founders. To date, The Pirate Bay has never removed a torrent.
Last week we talked about how Aereo may end up coming back to life if the
FCC passes a new proposal. Well, as you're probably aware, the story of Aereo is a long, winding rollercoaster so every piece of good news and hope has to be balanced out with something bad. This week I present you the bad side. Aereo has laid off almost 50 employees and will be shutting down its office in Boston as a measure to save the company from bleeding all of its money.
Currently licking its wounds from the Supreme Court sniper shot, Aereo hasn't made any money in a few months. Because of that, as you could expect, things are getting a little rocky. In a letter sent to its employees, Aereo CEO Chet Kanojia explains the decision.
In accordance with the Federal Worker Adjustment and Retraining Notification Act (the "WARN Act"), this notice is to advise you that on November 12, 2014, Aereo, Inc. ("Aereo") will be permanently shutting down its operations.
The letter goes on to explain the options the employees have and some of the circumstances that led up to this move, which we all know. According to the letter there will be a small crew remaining at the office for some time, probably to break everything down and transition some equipment to Aereo's office in New York. And speaking on New York, there is also talk going around that the New York office will suffer similar consequences. Aereo has confirmed this but has not given details on it.
The letter did also mention that employees will be given a "modest severance package" which should help during this upcoming time for them. Considering the announcement but sudden, albeit expected, we hope that these employees can find new places to work. It shouldn't be a hard task, as these brave souls stared the Supreme Court and broadcasters right in the face and dared them to fight. Granted they lost, but that's only for now; the FCC proposal could turn all of that around soon.
Just two short months ago, Blizzard
axed Project Titan, an internal code name to a game they were working on for seemingly a decade. Shortly after that, rumors swirled that it was all a ploy to announce a new, different game. At BlizzCon the team delivered on that rumor by announcing Overwatch, Blizzard's first new game in 18 years and a new take on first-person shooters.
Like most FPS games,
Overwatch is your typical team versus team play. However, where it gets interesting is in the design. Similar to Team Fortress 2, one of my all-time favorite games that I still play today, Overwatch is done up in a very over-the-top cartoonish style. Teams are smaller and more like , with factions of six per side.
Counter-Strike: Global Offensive
Blizzard took to the stage at BlizzCon to talk about the new game.
The action of Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group's influence waned, and it was eventually disbanded. Overwatch might be gone now... but the world still needs heroes.
There are several classes you can choose from, and where it differs from other games is in the class abilities. Most games have some level of similarity between classes to keep things balanced and make switching classes easier for players. With Blizzard's latest FPS, all of that is thrown out of the window as the classes are very different and have entirely varied skillsets. CEO Mike Morhaime drove that home when he said that "With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love."
Here is Blizzard's breakdown of some of the classes available in the game:
Tracer, a former British test pilot who shrugs at danger, can execute impossible acrobatic assaults thanks to her ability to teleport, drop energy bombs, and even reverse time. Reinhardt, a hulking German soldier in battle armor, can charge great distances and pin his enemies to a wall or slam the ground with his rocket hammer to knock them off their feet. Hanzo, a bow-wielding Japanese mercenary, has the ability to scale walls with his bare hands, fire off a tracking device that illuminates nearby enemies for his team, and unleash a huge spirit dragon that does grievous damage to all enemies in its path. Symmetra, an Indian architech, manipulates light and energy to shield her allies and damage her enemies-and she can turn the tide of any battle by building a device that instantly transports her teammates to the front lines.
While a range of skills are usually found in PvE games, it is rare to see such a broad range of abilities in PvP FPS titles. Combine that with a visual style that has only been seen in a handful of games and Blizzard might have something that could blow up in popularity. Gamers have been yearning for something different and a break from the unfortunate norm. This could be it. Unsure about it and want to judge for yourself? I have the extended cinematic trailer after the break.
In 2009, Disney merged the operations of their Internet and gaming divisions into a single subsidiary: Disney Interactive. Since then, they have never turned an individual annual profit for Disney. In 2009 they reported a loss of $295 million, but lessened the losses to only #81 million last fiscal year. Their futures changed this week when Disney posted their annual report, showing that not only was Disney Interactive profitable, they made $116 million in annual operating profit, which is a nice change of pace for the brand.
Most of this profit is attributed to the incredible success of
Disney Infinity, with its gameplay and unique integration of a wide variety of interactive figures. Integrating characters from an array of Disney brands, including the uber popular Pixar and Marvel worlds.
President James Pitaro said of the success,
We are very pleased with the results of the first installment of (Disney Infinity) and we feel good about the launch of the second installment thus far. But we will have a better sense of overall performance as we enter the holiday season.
In addition to
Disney Infinity, Disney Interactive saw growth come from mobile games. Their Star Wars free-to-play games, such as , which were abandoned a few months ago, played a role. The real success in mobile came from expanding on the Assault Team Frozen brand with Frozen Free Fall.
It hasn't been all rainbows and lollipops for Disney Interactive this year, however. Part of the operating profit came from March's layoff of 700 employees, which represented about a quarter of their workforce. Pitaro said at that time, "These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability." It would appear that it helped.