This week, WhatsApp shares data, PlayStation shares games and artists share space on Spotify.
Scott is a developer who has worked on projects of varying sizes, including all of the PLuGHiTz Corporation properties. He is also known in the gaming world for his time supporting the DDR community, through DDRLover and hosting tournaments throughout the Tampa Bar Area. Currently, when he is not working on software projects or hosting F5 Live: Refreshing Technology, Scott can often be found returning to his high school days working with the Foundation for Inspiration and Recognition of Science and Technology (FIRST), mentoring teams and judging engineering notebooks at competitions. He has also helped found a student software learning group, the ASCII Warriors.
Avram's been in love with PCs since he played original Castle Wolfenstein on an Apple II+. Before joining Tom's Hardware, for 10 years, he served as Online Editorial Director for sister sites Tom's Guide and Laptop Mag, where he programmed the CMS and many of the benchmarks. When he's not editing, writing or stumbling around trade show halls, you'll find him building Arduino robots with his son and watching every single superhero show on the CW.
After Facebook bought WhatsApp for way too much money, the company reiterated a promise to its users: It would never allow its service to be used by advertisers to message users. Founder Jan Koum once said,
When Microsoft and Sony announced their modern consoles, we knew this new generation would bring enhanced gameplay. What we didn't expect was that it would also bring a decrease in reliance on consoles. Over the past few years, PC gaming has increased dramatically, fueled by services like Steam and EA Origin, as well as Xbox arriving on PC through Windows 10.
What a difference a year makes. This time last year, Google Fiber announced expansion into 3 new cities. Here we are a year later, and Alphabet CEO Larry Page has reportedly begun to scale back the size of Google Fiber, cutting half of its employees. This would leave the division at only about 500 employees, down from around 1,000 today.
Spotify has been one of the largest and longest players in the streaming music service. They brought the idea of controlled streaming to the United States market, inspiring brands like Groove Music and Beats Music. While Spotify may not be the most successful of the brands, it is certainly one of the louder ones. Representatives have said multiple times that album exclusives are bad for everyone, but mostly for consumers. Being a fan of an artist should not be punished for not subscribing to a particular service.