The UpStream

FAA Investigates Cowboys' Drone Use, Team Files Exemption

posted Sunday Jan 24, 2016 by Nicholas DiMeo

FAA Investigates Cowboys' Drone Use, Team Files Exemption

Back in June, the Dallas Cowboys announced that they would be combining sports and tech and introduced the use of drones during their practices and workouts. This was an innovative way to use the technology in a commercial space, and gave the NFL team a literal new perspective on the team's performance. Unfortunately, it didn't help the Cowboys, as the team suffered yet another disastrous losing season. But the bad news didn't stop there; the Cowboys also came under some hot fire with the FAA.

The Federal Aviation Administration said that the team never sought permission from the agency in order to use the drones, and consider that the Cowboys are a for-profit business, the practice was considered illegal. This resulted in the NFL and the Dallas Cowboys becoming the target of an investigation by the FAA to find out just how the drones were being used. Turns out, unlike the Patriots, there was no underlying wrongdoing, however the team was still not in the clear.

The Cowboys, following the probing, have since filed a "333" exemption, which the FAA granted. This gives the Cowboys permission to use drones within the facility, and also for filming purposes. This adds the team to the list of more than 3,000 other commercial entities in the US who have filed for the same ability to legally operate a drone.

There are, however, a couple caveats. 31, in fact. The FAA has given the football team almost three dozen provisions they must abide by, including the ones that are outlined in the FAA's drone operation guidelines. Most of these are pretty straight forward, such as the drone must be under 55 pounds and be within the operator's line of sight. Others regarding aerial filming require that an exemption be submitted in writing 3 days prior to any filmed activity. Considering that practices are Tuesday through Friday, that's a lot of paperwork.

The NFL has also filed for the same exemption and it too was granted. There's speculation that 4K cameras will be mounted and experimented with during the week of Super Bowl 50, and possibly even during the big game.

Netflix Implements Promised Ban on VPN and Proxy Services

posted Sunday Jan 24, 2016 by Scott Ertz

Netflix Implements Promised Ban on VPN and Proxy Services

From a consumer point of view, one of the annoyances about Netflix is that, if you are not in the USA, there is a lot of content missing. This is because many content producers license their content either exclusively for the US market, or have different streaming agreements for other countries. This means that a non-American will be missing some of the best content that Netflix has to offer.

To combat this, many people in other areas have begun using proxy or VPN services to make it appear to Netflix that they are in the US. This might seem like a good thing for the watchers, but it is a massive problem for Netflix. Particularly, it is a legal issue for them, as they are technically violating their licensing deals.

Because of this, Netflix has promised to begin blocking VPN and proxy services from accessing their system all together. This week, it appears that they have begun making good on their threat/promise, as users around the world have begun reporting messages on their devices.

You seem to be using an unblocker or proxy. Please turn off any of these services and try again.

This will not be an easy road for the company to travel, though. Blocking proxies only works so long as they are known, and changing IP ranges is an easy task for one of these services. In fact, several users who have initially reported the new, forced outages have begun reporting that, if they used a different server, the error went away. That means that, even for the known proxies, there are gaps in the knowledge, meaning that the blocks are only partially successful.

Having partial blocks could actually open Netflix up to further legal issues. It is one of the reasons why companies often avoid even considering these types of blocks. It will be interesting to see if they continue to pursue this block or consider another alternative.

Yahoo Continues to Fight Asset Sell-Off [Report]

posted Sunday Jan 24, 2016 by Scott Ertz

Yahoo Continues to Fight Asset Sell-Off [Report]

Over the past few months, the future of Yahoo has been a big question. The board of directors has been entertaining the idea of spinning off several aspects of the company. At one point they considered divesting their ownership in Alibaba.com, the Chinese Amazon. More recently, however, the board has decided that Alibaba should stay and Yahoo's core businesses should go.

Included in the current spin-off consideration are the display advertising business, which mostly serves Yahoo's other core businesses, such as news, sports and mail, as well as the Internet business itself. Spinning off the core business could be financially positive to the corporation, as it would be done tax free. On the other hand, the move could take upwards of a year, just ask HP.

Some of the investors, including notoriously loud investor Starboard Value LP, has advocated for an outright sale instead of spinoff. They believe that the faster turnaround and cash injection could help get the company going down whatever path it is they have planned. For now, however, the board is not entertaining this idea. That is, they are not entertaining it this week.

On February 2nd, the company will release its quarterly earnings report. Depending on the reaction to the numbers and, more importantly, the announced plans for the future, the board may take the investors' idea into consideration. It could be a good time to consider it, too, as people close to the situation have said the company has been approached several times about such a sale. Yahoo has not commented on these rumors.

Valve Adds Additional 3rd Party Hardware Support to SteamOS

posted Sunday Jan 24, 2016 by Scott Ertz

Valve Adds Additional 3rd Party Hardware Support to SteamOS

Valve's "gaming console" Linux-based operating system SteamOS, has not been successful, either commercially or with hardware partners producing Steam Machines. In fact, many manufacturers are skeptical of the platform for a number of reasons. The primary reason for the skepticism might be the lack of games available on the platform, but a leading concern is the lack of hardware that can be used with it.

Many gamers are not big fans of the uncomfortable, awkward controller that is part of the standard setup, meaning that an alternative was needed. In a recent update, Valve has agreed and added support for Microsoft's new Xbox One Elite controller. This new controller is becoming incredibly popular among hardcore console gamers, meaning that supporting the controller could actually gain some traction for Steam Machines. The downside, of course, is that the controller can only be used wired, causing a lot of inconvenience in the livingroom.

Another area that SteamOS has lacked is in the ability to communicate with people on the platform. The addition of Bluetooth pairing in the latest update means that you can now pair any headset to the console, from a cheap cellphone headset to a high-end Monster headset. In addition, Bluetooth means that you could pair a PlayStation 3 or 4 controller with the system, though there is no telling whether or not the buttons will be mapped to anything that matters.

While these new features, available currently in the beta release, might make a lot of Steam Machine owners happy, it is unlikely that it will draw new users to the platform. Before they will be able to get any real traction, Valve still needs to address the biggest issue: catalog.

Microsoft Adds Intel x86 Support to Windows Phone 10

posted Sunday Jan 24, 2016 by Scott Ertz

Microsoft Adds Intel x86 Support to Windows Phone 10

With the intense partnership that Microsoft and Intel have had over the past few decades, combined with Intel's entrance into mobile processors, it has always been a bit baffling that the legacy of Wintel has not been available on Windows Phone. When Windows 10 was announced with its common core, it was widely expected that support for Intel's processors would be a natural inclusion in Windows 10 Mobile from day 1. As it turned out, initial support was available.

This week, however, according to a hardware page on Microsoft's website, Windows 10 Mobile now officially supports x86 processors. This is big news for several reasons. First, the ability to include an Intel chip into a traditional Windows Phone will give greater processing possibilities to the mobile phones. It could also increase the capabilities of Continuum, potentially extending the types of apps the phone could run in full mode to complete desktop apps.

Second, this means that lower-end tablets and phablets can include Intel Atom processors and implement Windows 10 Mobile instead of the full-fledged operating system. In tablet mode, Windows 10 and Windows 10 Mobile are nearly visually identical, but Windows 10 Mobile is a lot less resource hungry, including power, meaning that these tablets could run on a more powerful x86 processor compared to a lower-quality ARM processor, and gain resources and power at the same time.

When you combine these benefits with the power of Continuum, the reality of a phone that can replace your laptop or desktop, not just a tablet, could be near at hand. It could also bring a collection of powerful Windows 10 phone and tablets at incredibly low prices; as low as $75 for a phone, according to Intel. This could be a major boost to Microsoft's mobile ambitions, bringing more marketshare to Windows Phone.

Android Malware Targets Call-Based Passcodes

posted Sunday Jan 17, 2016 by Nicholas DiMeo

Android Malware Targets Call-Based Passcodes

It seems like every month there is a new malware outbreak in the Android space. Fake apps run rampant in the store, and with the marketplace eclipsing one million malicious threats last year, the problems keep getting worse. This time, a malware has appeared on the platform that goes after one-time passcodes.

One-time codes are typically used as a secondary level of authentication, to ensure that the device you're trying to log into a service with is indeed yours. They are most commonly used for bank apps, and that's exactly where this malware targets. Symantec says that a malware called Android.Bankosy can be deployed on a device and actually intercept the passcode between the user and the website that sends the code. The Trojan is specifically looking for apps that use the voice codes, and then triggers the app to send the code, wiping any trace of its actions.

From Symantec's blog post, here's how it works in more detail.

So how does Android.Bankosy take advantage of voice-based 2FA? Once the malware is installed on the victim's device, it opens a back door, collects a list of system-specific information, and sends it to the command and control (C&C) server to register the device and then get a unique identifier for the infected device. If the registration is successful, it uses the received unique identifier to further communicate with the C&C server and receive commands.

So essentially the malware is working behind the scenes, and can then initiate call forwarding procedures, sending the call containing the code to whatever number it chooses. This is very serious and again illustrates a big flaw that exists when a space such as this is left wide open.

To protect yourself, Symantec recommend basic common sense practices, but they are worth reiterating. Of course, make sure your software is always up to date. Don't download anything you don't recognize, and make sure apps you download are actually coming from the publisher or developer's official channels; some apps may look very similar but are malicious. Finally, make note of the permissions an app will require. For instance, a flashlight app shouldn't need access to your contacts.

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