Last year we talked about how Sony was
announcing there would be a premium level subscription for their PlayStation Network and even that they were surveying people, asking how much they would pay for such a service. Once we broke that news, Sony fanboys around the world were up in arms, exclaiming that they would never touch a PlayStation 3 again if that were to happen. At CES, Sony officially confirmed they would be announcing a tiered plan at E3 and that same group of people backed Sony completely, shouting from their rooftops that this was the best idea for Sony, which is something we at the show have been saying for years!
Well, we finally have their pricing structure and somewhat of an idea on what it includes. However, we also have the hugest blunder Sony made when announcing this new plan. Hit the break to find out!
The reason why the E3 conference marks my favorite time of year is because of all the awesome reveals that come along with it, and because it shows us where the gaming industry is heading the rest of the year. Since its original release on the October 27th, 2008
Little Big Planet was and still continues to be what I call a game changer, and with the release of Little Big Planet 2, it looks like the guys of Media Molecule are not pulling any punches for the sequel.
As I watched the gameplay demo I got really excited thinking about all the possibilities that we now have when it comes to creating our own games, and showing them to the world. With the addition of choosing what genre of game you want sock boy to play in, ranging from racing games to RPG's, player will have a lot more at their creative disposal.
Hit the break for all the details on the
Little big Planet sequel.
Okay, I didn't know Shaun White skateboarded until he came to the stage at Ubisoft's press briefing. Did you? Good, so at least we're on the same page when I tell you that he's apparently so good at skateboarding, he is working with Ubisoft for the third time to create
Shaun White Skateboarding. Shaun White has always had a hand in his games and this one is no exception. He is providing voiceover work and even doing some of the motion capture in the creation of the title.
The idea came about when Creative Director Nick Harper and Executive Designer Alexi Jolis-Desautels came together and asked skateboarders like Shaun White how they see the world. Shaun explained that skaters see it differently than we do, by looking at it as a sandbox where they see rails and things to grind and jump off of. The design team looked to implement that into the game.
Want to know the backstory of the game? Hit the break
This year's E3 has put a lot of pressure on EA Sports to really step their games up when it comes to the quality of the titles they are putting on the market.
FIFA 2010 World Cup was a huge improvement over FIFA 2010 and FIFA 2009, and even Tiger Woods PGA Tour 2010 was graphically cleaner than in year's past. We were really hoping the same for Madden NFL 11, especially after the release of Backbreaker this month, but it seems like there's mixed emotions across the industry.
Want to know what we think? Hit the break for our take on the game.
This year at the Electronic Entertainment Expo (E3) in Los Angeles, it has been a year of 3s. We have seen
Gears of War3, Fable 3, the third installment of the Assassin's Creed family and The Sims 3 coming to the console. Nintendo took this a step farther and announced the Nintendo 3DS.
The 3DS is different from previous DS family changes because this is the first time Nintendo has done a real upgrade on the hardware. In the past, we went from the original DS to the DS Lite, which just made the handheld lighter and smaller. The DSi made the screens a little bigger and added the extra camera. The DSi XL gave us even bigger screens, but the hardware was still the same as the original. That is not the case this time.
Hit the break for all the changes on the Nintendo 3DS.
This year's Nintendo Keynote kicked off with Regie Fils-amie unveiling a new Zelda game for the Wii console, The Legend of Zelda Skyward Sword. Just when you thought you had mastered the Master Sword, Nintendo has changed up the control scheme to reflect the capabilities of Wii Motion Plus.
In the live demo by Miamoto we saw that the player will need to use the new controls to their advantage in order to put down the enemies of Hyrule. For example, enemies with weapons will actually use them for defense as well as attacking. Therefore, you have to swing your sword in such a way that you will hit the enemies opening.
Hit the break to read about the shield and more!