At Konami's E3 press briefing, we got a more in-depth look at 4MM's
Def Jam RapStar. With Konami's backing, 4MM looks to offer the best interactive hip hop experience to date, with four game modes: Party, Career, Freestyle and Battle.
We were able to see the vocal recognition so precise that it would show which words you messed up on, giving you an opportunity to learn all the songs you perform. After your set, you can even take the footage from your Xbox Vision camera, edit it and add stickers, animation and effects to make the video stand out.
There's a reason you're going to want to edit the video, too. That is because there is an online social aspect of
Def Jam: Rapstar that gives stats on every Rapster player. You can access it via the game itself or through your computer, which has more details available, like the top player and an option to compare your success against others. You can even challenge other players to certain tracks. The online community also has the option to post real-time updates to your Facebook and Twitter.
The game includes crews and rivals in an attempt to really build this game to become more than just a karaoke machine, and instead, make it more of a platform for you to immerse yourself into the game entirely.
If you want to be creative,
Def Jam: Rapstar has a Freestyle mode, with beats from producers like Just Blaze. Freestyle mode is basically a studio, letting you put together tracks in your very own way. These tracks can then be shared with the community and Def Jam also informed us that there is even a chance to get recognized by A&Rs if your video gets a lot of views and positive responses.
This is definitely a game I see myself playing just to see if it lives up to its hype. I think it will but we'll see when the game releases, hopefully this holiday.
Also, don't forget to check out
PLuGHiTz Live! Radio Thursday night @ 9PM Eastern for our Nintendo and Konami recap show where we will break down this topic.
We got the privilege yesterday to attend Konami's in-house-hosted press conference and needless to say it was....different. With men in cowboy hats to people who at least reminded me of Ando from the recently cancelled NBC series
Heroes, we were certainly entertained in at least some sense of the word.
There were tons of interesting presentations throughout the press conference but the one that caught my eye and interest was
Metal Gear Solid: Rising. Although we already saw the trailer for the game earlier in the week along with gameplay, Konami decided to take us even deeper into the game mechanics and characters of MGS:Rising, peaking my interest.
One of the first things they talked about was the stealth system and how it's not exactly what we have encountered in the past. Rather than relying on hiding in the shadows and using boxes as hiding places, Raiden uses his acrobatic abilities, speed and agility to go unseen (so no need to worry about back problems). With the cyborg suit he has on, it would not surprise me if it has some sort of cloaking ability that might be on a timer of some sort.
For more on MGS, hit the break.
Anyone who is a fan of the
rhythm genre of gaming should know the name Naoki. He is the creator of the genre, responsible for the Bemani series that defined what music games would be - ParaParaParadise, beatmania and much more. Naoki was on hand for the Konami media briefing at the Electronic Entertainment Expo (E3) in Los Angeles to talk about his newest addition to the genre.
Dance Masters is a dancing simulator similar to Dance Central, which was shown off at Microsoft's media briefing earlier in the week. The separator is in the classic Naoki feel. Instead of just learning the dance moves from the screen and following along, there are shadows or silhouettes that show you what upcoming moves will be, similar to the arrows in other Bemani titles.
Hit the break for more info on the game.