Back in the day when I actually had the time to keep up with upcoming games, one of the titles that caught my eye was
Huxley. For those of you that are not familiar with the title, Huxley is a massively multiplayer first-person shooter set in a post-apocalyptic world where humans and mutants are at war.
Now that you're caught up, it seems NHN USA, or ijji.com, the company that has been the responsible for publishing Huxley: The Dystopia internationally, have announced that they're passing it back to developer Webzen.
Webzen will be self-publishing Huxley, but don't get your panties in a bunch, because this really isn't that big of a deal. NHN USA and Webzen are separate divisions of the same company, NHN Corporation, and the two divisions will continue partnering with one another to publish other projects.
Now, if you've purchased G Coin Cards for the game, don't worry about losing out. "G Coin Cards branded with Huxley imaging will remain valid as long as they're purchased through an authorized retailer." So no need to worry about wasting your cash.
If you, like me, were not lucky enough to get your hands (digitally speaking, of course) on
Final Fantasy XIV closed beta invite, our first chance to log a few hours on the game will come next week! Square Enix announced through the game's official forums that open beta servers will go live next Tuesday, August 31 at 7 p.m. Pacific, or 10 p.m. Eastern.
Though the forum post explains that servers will be live 24 hours a day, only a set number of players will be able to log on at one time. This number will gradually increase as Square Enix tests out its server loads, but in the mean time, players who get turned away will be placed on a waiting list. Just think of it as being put on the waiting list for the college, both things are eventually going to rid you of all your money, and will suck away your social life.
I Know Jon and I are excited so if you are interested, and perhaps want to meet up with us in game, I suggest that you head to
FFXIV's website and cross your fingers hoping that you get in the que. The game itself is coming out on the 30th of September, so if you are interested in investing time and money into this game, I suggest you take this great opportunity to try it before you buy it. Just a side note, if you preorder the game you will gain access to the game on the 22nd of September, so if you want to get a head start, that would be the path to take.
Mobile chip manufacturer
Infineon has been a hot topic of discussion for the past month. Just two weeks ago Apple was in a bidding war with Intel, Samsung, and several other large manufacturing companies to acquire this firm and sources close to the current deliberations have stated we could be hearing some news as early as next week about the private talks between Intel and Infineon.
The second largest chip manufacturer in Europe is still going for around 2 billion USD which pales in comparison to
Intel's recent acquisition of McAffee Inc. but is still important in order for Intel to achieve their goal of being at the center of computing, "Intel's big strategy is to be at the heart of computing everywhere," said Alex Gauna, an analyst at JMP Securities LLC.
Currently Intel has virtually no presence in the handheld market which is opposite of the PC market, where their semi-conductors run more than 80% of personal computers. Being the mature and robust technology firm that Intel is, this presents an excellent opportunity for Intel to penetrate its way into a new market and hopefully bring some good changes into the industry. We will keep you plugged in as the negotiations continue.
As kids most of us either watched cartoons, read comic books, or pretended to zip around saving the day attached at the hip to our trusty flying machine, the jet pack. While not particularly practical or useful, the first rocket belt was built by Bell Labs in 1953 and I'm sad to say that they still have a long way to go. However, two companies are keeping the dream alive, so to speak.
Technologia Aeroespacial Mexicana has their custom-built TAM Rocket Belt that can get you 30 seconds of lift at speeds of over 60mph on a full tank of hydrogen peroxide. The Colorado-based competition, Jetpack InterÂnational has the longest flying jet pack, the H202, which can keep you off your feet for a cool 33 seconds, 3 seconds longer than the TAM Rocket Belt. The H202 is also faster with a top speed of 70mph. With a $250k price tag for the TAM Rocket belt, which includes maintenance and flight lessons, or $150k for the H202, everything included, the choice is obvious: neither.
The two companies aren't content to stop there, however. Jetpack InterÂnational is currently working on their T73 Turbine model which will burn jet fuel increasing the lift time to 19 minutes. Troy Widgery, the founder of Jetpack InterÂnational, commented on some of the drawbacks to the current models, "If something goes wrong, you can get killed." These are profound words. He also went on to say, "Thirty-three seconds of fuel makes an inexperienced pilot twitchy."
I like jet packs and rocket belts as much as the next guy but somehow paying up to $250k to fly around with 19 minutes of combustible jet fuel strapped to my body makes every survival instinct I have go nuts. I would almost be okay with the TAM rocket belt, because at least if you crash using that one you have all that hydrogen peroxide to help sooth the burns.
Final Fantasy XIV is a game that both Jon and I are very excited for. Earlier this week, however, my excitement for the game faltered a little bit. Why? Because of a new system that Square Enix introduced a few days ago. It is called the "fatigue system" and it basically limits the amount of play time one can have with their characters.
For each class and character, you will get normal experience for eight hours, followed by a slow drop-off over the next seven hours that ends at no experience gain. This goes for both class levels and physical levels, which means that after 16 hours of play, your character's physical level cannot advance further until a week has passed from the start of leveling.
For more information on the game's leveling system, hit the break.
I am a software developer myself, so I totally understand the feeling of distress when your product starts showing up on torrent sites. It has gotten so bad that now, even the $2 iPhone apps are starting to find their way to the underground despite their proprietary systems and low costs. At some point you have to consider the value of your own time to find, crack and install software onto a phone that you could have just bought for the cost of a Starbucks coffee.
Other developers feel this pain as well, but apparently not always for the same reason. Dmitry Chestnykh, who is a Mac developer with
Coding Robots, recent wrote an email to The Pirate Bay when he found his software product available with a crack on their site. He downloaded to see how how the crack worked and was immediately upset.
Hit the break to read the email.