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Viacom Joins Others to Block Their Content From Google TV

posted Sunday Nov 28, 2010 by Nicholas DiMeo

Viacom Joins Others to Block Their Content From Google TV

I know we haven't really discussed Google TV and their happenings, but we figured everyone understood that it could be a really cool product but somehow Google would find another way to "implement now, fix later" and it would fail something epic. Miraculously, big box retailers, the media, the press and everyone else had other plans and have taken Google TV under their wings and tried to make it fly. I guess the word "Google" in Google TV didn't give away that it was made by the same corporation that couldn't even get Buzz to buzz.

At any rate, Google TV's initial ad campaign was interesting and the product was slowly taking off. Well, that simply cannot happen, so the last frontier, the final line of defense, the TV companies have decided to take matters into their own hands and take out Google TV themselves.

How and who, you ask? Well I have that information for you, after the break.

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Netflix Adjusts Prices, Offers Streaming-Only Package

posted Sunday Nov 28, 2010 by Nicholas DiMeo

Netflix Adjusts Prices, Offers Streaming-Only Package

Everyone asked for it and I suppose after Hulu announced its official price tier for Hulu Plus, it was time for Netflix to make its move.

To compete with Hulu's $7.99/month Hulu Plus pricing, Netflix's new streaming-only package comes in at $7.99/month and includes its Starz Play service. For everyone else, the price is going up. The basic 1 DVD at-a-time package will now run $9.99/month and of course, still comes with Netflix's streaming capabilities.

Want the whole new pricing structure in a fancy chart? Follow the break to get it and to find out about what happens if you are already on a plan.

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Will Web Viewers Accept Bigger Ad Loads?

posted Saturday Nov 27, 2010 by Jon Wurm

Will Web Viewers Accept Bigger Ad Loads?

Take a moment to think about how many commercials you've seen throughout your life. Now try to quantify that number in terms of time spent watching them. I'm sure that number would be quite high unless you're 4 years old, in which case you probably aren't reading this. From a consumer perspective we develop a love-hate relationship with them and for a little while viewers of web content have enjoyed much less exposure and generally more relevantly targeted ads. This could all come to a swift end shortly due to some revealing research.

Hit the break to find out what the findings are.

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Justin Bieber Rivals Black Friday On Twitter

posted Saturday Nov 27, 2010 by Jon Wurm

Justin Bieber Rivals Black Friday On Twitter

It's that time of year where turkey, relentless TV ads, and a rainforest's worth of junk mail floods mailboxes across the country in an effort to get "out of the red and into the black." Traditional media services have always been the driving force behind the millions upon millions of dollars spent every year on Black Friday advertising and as more time goes by social media is finding a growing importance with their role.

What's their role and are they doing a good job? Hit the break to find out.

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Space Club Worth Much More Than Earth Cows

posted Sunday Nov 21, 2010 by Jon Wurm

Space Club Worth Much More Than Earth Cows

The concept of spending real money on virtual items isn't anything out of this world. Millions of people already do that in FarmVille, but in Entropia Universe cows are so much more than just a few Mac Worlds ago and so much less expensive.

Hit the break to find out just how many and just how much so.

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Intel to Help NFL Analyze Concussions with Chips Place Inside Helmets

posted Sunday Nov 21, 2010 by Nicholas DiMeo

Intel to Help NFL Analyze Concussions with Chips Place Inside Helmets

This is pretty cool. Intel, along with creating jobs and working on new microprocessors is also going to help the NFL. This week Intel said they were working on utilizing their Atom chips in a way so that they can be placed inside NFL players' helmets and give real-time impact and G-force data to the medical staff on the sidelines during the game. This will allow the staff to remove players when forces exceed set limits, or allow them to react faster to serious injuries in those pile-ups that occur. We have no set time frame or date that this will happen, but it's another step in the right direction for players of high-speed, high-impact games.

Intel has helped the NFL in the past, too. They worked with scholastic research teams to develop the Head Impact Telemetry System that runs simulations of head injuries and are also working with Mayo Clinic to improve cranial scans using supercomputers with their new 22nm processors that can increase head scan speeds by 18 times what they currently can produce.

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