The UpStream

E3 2011 - Living La 'Vita' PlayStation

posted Tuesday Jun 7, 2011 by Jon Wurm

E3 2011 - Living La 'Vita' PlayStation

Sony came back with vengeance after debuting the PlayStation Move at E3 2009 and showing it off last year and dealing with the bad press from the recent PSN outage problems. They actually did a lot of things better this year and ended up with the coveted PLuGHiTz Live! Best of the Big 3 at E3' award... almost by unanimous decision. No, we didn't see it coming either but they deserve it and if you want to hear me swallow my pride on air and say lots of good things about Sony then give Episode 207 - E3 2011 Day 3 a listen and download it for your historical records. Of course you want to know about all the awesome stuff Sony did and between all the hosts here we're keeping you plugged in, so kick off your shoes and stay a while. As for the 'Vita' fans out there I have something here that your going to like.

I actually started paying attention to the Vita about 6 months ago when it was still the NGP. Back then I was a little skeptical that Sony had actually addressed the past problems with their handheld gaming devices and only beefed up the hardware. I was glad to find out that wasn't the case after getting to see it in action. For example, the range of controls has extended from 'stick control,' the two mushroom sticks, to 'touch controls' that include the front screen and the back touch pad. We saw a little bit of the new control implementation in the Uncharted: Golden Abyss demo that is attached at the bottom of this article. The old XCrossMediaBar operating system was always a bit of a pain and although we didn't get to see the functionality of the new OS as much as we wanted to, it seems pretty clear that it has gone away in favor of a more smartphone-ish OS like Android. The game demos also highlighted other hardware elements like the 6 axis gyro and the Quad-core ARM Cortex A9 processor that ran everything like a champ. Wait, there's more, check out the hardware specs after the break.

E3 2011 - Assassin's Creed: Revelations - A Blast from the Past

posted Tuesday Jun 7, 2011 by Allante Sparks

E3 2011 - <i>Assassin's Creed: Revelations</i> - A Blast from the Past

Assassin's Creed: Revelations is the latest installment in the acclaimed Assassin's Creed series by Ubisoft. I must start off by saying that I love the song playing in the trailer, available after the break. Anyway, we see our dear protagonist, Ezio, in his later years. He seeks the end to the war between the Assassins and the Templar for good.

The trailer shows that though Ezio has seemed to grow older, his skills are still just as sharp as ever, until he has a cognitive vision of his ancestor Altair. As the soldiers triumph over Ezio and escort him to his death by lynch off the edge of a high point of the castle, Ezio sees Altair once again taking almost the same footsteps to his death. The hood comes off, and the rope is placed around Ezio's neck as you see his trusty eagle flying in the distance (fitting because Ezio means "flying eagle in Arabic), and he turns around to attack, ending the trailer.

This game brings together all the Assassin heroes from past to modern day. There will be parts where you will play as Desmond Miles, Ezio, of course, and even Altair! Now Ubisoft has made it clear that this will be the last game featuring Ezio and Altair, which hints that future games could possibly continue with the modern day assassin Desmond. November 15th is the date and I can't wait!

If you can't wait, either, hit the break to see the full trailer in all of its glory.

E3 2011 - Sony's Moving in On Kinect

posted Tuesday Jun 7, 2011 by Scott Ertz

E3 2011 - Sony's Moving in On Kinect

Last year, Sony showed off a little of what PlayStation Move was and what it could do, but all I really took away from it was Sorcery (yeah!). It was clear they had other ideas but no one had had the time or interest to create the things that were in their head. This year was a totally different story. After a full year of thinking Sony was going to waste away on the technology of Move they surprised us with a huge showing of games and concepts surrounding Move.

Some of the games used it in an original Wii-style waggley way but others used it in a way that enhanced the gameplay instead of shoving Move controls in to be part of the cool crowd. Let's start off by saying, while we have talked a lot about the success that Microsoft has had with Kinect, Sony is having a pretty impressive time with Move. Over 8 million units have sold, which is not too far behind Microsoft's 10 million Kinects. By the end of 201, they expect to have over 200 titles available that take advantage of Move.

Of course, some will be good, many will not. Hit the break to find out which are which.

E3 2011 - Sony Still Believes Strongly in 3D with New Glasses and a 3D Bundle

posted Tuesday Jun 7, 2011 by Nicholas DiMeo

E3 2011 - Sony Still Believes Strongly in 3D with New Glasses and a 3D Bundle

With a lack of slideshow presentations (and Kevin Butler) and an organizational approach to the event, Sony showed off some interesting new products and games at this year's E3. Of course, along with those games came the hardware to support it and a strong, ongoing push for 3D, as Sony is pretty much the creator of the technology.

This year, Sony was proud to announce a new set of 3D games to add to more than 100 3D titles already on the PlayStation Network. That says a lot for a device that just recently got the upgrade for 3D. Also, 3D comes with a price, and that price exists with the hardware that you need to make 3D work. You need a pair of 3D glasses, which usually run at a price of $200 a pair, so to fix that sting, Sony will be releasing a pair of PlayStation branded 3D glasses for only $69.

However, that's not the only thing that is preventing more users to get down with the triple D. Customers are demanding a more affordable solution to fight the $1,000 3DTVs out there. Sony hears you on this, so they are offering a pretty sweet bundle. You can pick up a PlayStation branded 24" 3DTV that is capable of displaying two simultaneous images in 3D to individual pairs of 3D glasses. This is perfect for co-op or competitive multiplayer gameplay with two people in the same room. We can't figure out how this technology works, though, and would love to get our hands on it! Along with the TV you will be getting a pair of the $69 3D glasses, a six-foot HDMI cable, a Move controller and Resistance 3. All of that will only run you $499, and we hope to see the package pieced out so we can buy the TV!

E3 2011 - The Rhythm is Not Dead

posted Tuesday Jun 7, 2011 by Scott Ertz

E3 2011 - The Rhythm is Not Dead

Ubisoft proved that they have what it takes to develop games across all major genres. From TinTin to Ghost Recon plus the addition of rhythm games, these guys are covering the bases. This year, they gave us a lot more rhythm than we were prepared for.

Of course we had the sequel to their incredibly popular Just Dance series with the aptly named Just Dance 3. Having started its life on the Wii, the game is now available on all three major consoles supporting Wii Motion Plus, PlayStation Move and, of course, Microsoft Kinect. The game has been enhanced with new music and game, while maintaining all of the greatness that has made the series one of the best dance simulators ever. You can play with new multiplayer features as well as importing music from previous versions of the game.

To see the promo video and read about their NEW rhythm game, hit the break.

E3 2011 - The Adventures of TinTin The Game

posted Tuesday Jun 7, 2011 by Jon Wurm

E3 2011 - <i>The Adventures of TinTin The Game</i>

I was first introduced to the bright-eyed, young and adventures British boy named TinTin during Ubisoft's press conference this year. Apparently the 'The Game' part of the title indicates that the story came from somewhere else entirely, like a book or a movie. In fact, it is a film inspired game from Paramount Digital Entertainment which in turn originated from a variety of other French books.

In developing the game, people who helped produce the movie worked closely with Ubisoft to transcribe the look, feel and adventure of the movie in a way that worked. All the environments in the game are based on settings from the film to keep the world familiar to those who have only recently come to think of TinTin as a video game. The design is very clean and true to an early 20th century setting which is in keeping with previous iterations of the story. It almost has a young Indiana Jones appeal to it as TinTin seems like a nice young man but also has it in his character to shoot someone and not really think twice about it. In that way I find it amusing.

Hit the break to check out more info and the Ubisoft presensation of TinTin.

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