Ubisoft proved that they have what it takes to develop games across all major genres. From
to TinTin plus the addition of rhythm games, these guys are covering the bases. This year, they gave us a lot more rhythm than we were prepared for.
Of course we had the sequel to their incredibly popular
Just Dance series with the aptly named Just Dance 3. Having started its life on the Wii, the game is now available on all three major consoles supporting Wii Motion Plus, PlayStation Move and, of course, Microsoft Kinect. The game has been enhanced with new music and game, while maintaining all of the greatness that has made the series one of the best dance simulators ever. You can play with new multiplayer features as well as importing music from previous versions of the game.
To see the promo video and read about their NEW rhythm game, hit the break.
I was first introduced to the bright-eyed, young and adventures British boy named TinTin during Ubisoft's press conference this year. Apparently the 'The Game' part of the title indicates that the story came from somewhere else entirely, like a book or a movie. In fact, it is a film inspired game from Paramount Digital Entertainment which in turn originated from
a variety of other French books.
In developing the game, people who helped produce the movie worked closely with Ubisoft to transcribe the look, feel and adventure of the movie in a way that worked. All the environments in the game are based on settings from the film to keep the world familiar to those who have only recently come to think of TinTin as a video game. The design is very clean and true to an early 20th century setting which is in keeping with previous iterations of the story. It almost has a young
Indiana Jones appeal to it as TinTin seems like a nice young man but also has it in his character to shoot someone and not really think twice about it. In that way I find it amusing.
Hit the break to check out more info and the Ubisoft presensation of TinTin.
It seems like focusing on events has helped the some of the presenters this year. Nintendo was no different as they focused on three key items. They talked about the new home console Wii U,
The Legend of Zelda's 25th Anniversary and what we're going to discuss this time, the Nintendo 3DS.
Reggie came out and started going right for it and didn't dance through the presentation, per usual Reg-style.
We hear you. You want what you've always wanted, but you also want something new.
Nintendo definitely delivered on that quote. Between the Nintendo 3DS and Nintendo's new home console, the Wii U, Reggie said there would be "Something for Everyone", and were they right about that.
We have the upcoming 3DS titles and announcements, including the Virtual Console, upcoming work and the E-Shop after the break.
You want to talk about a development studio that knows how to thrown down at a press event? Let's talk about Ubisoft! Even if you remove the Rabbids, Ezio Firenze, Rayman and Jason Brody, all which blew my mind,
Tom Clancy's Ghost Recon: Future Solider stole the show on its own. If you thought what you saw with the Gunsmith feature from the Microsoft event, you, my friend, are sadly mistaken. Future Soldier takes the Tom Clancy franchise to a whole new level.
The game feels like it was specifically designed as a tactical, strategic co-op shooter, not like the game was added in as an extra on top of an arcade-style multiplayer or as a single player campaign bonus. This is simply the best cooperative multiplayer I've ever seen done as a first person shooter hands down.
For details and the gameplay footage, check with us after the break.
Due to the conflict with the show last night we have no Sony Live Blog, but we are back at 11 for the Nintendo press conference. You won't want to miss it!
EA didn't just show off their own projects- they also showed projects from the EA Partners program. This is a collection of developers who are independent but publish through EA. Several notable developers are in the list, including
Respawn Entertainment. Three Partners showed their wares on the EA stage this year: DICE, Insomniac Games and 38 Studios.
Jon covered what DICE had to show off - - the latest in the Battlefield 3 Call of Duty competition series from EA's Partner. Jon will do the game more justice than myself, but suffice it to say, I'm impressed and I don't like the FPS genre.
What did the other guys have to show? Hit the break to find out.