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E3 2011 - Tom Clancy's Ghost Recon: Future Soldier

posted Tuesday Jun 7, 2011 by Nicholas DiMeo

E3 2011 - <i>Tom Clancy's Ghost Recon: Future Soldier</i>

You want to talk about a development studio that knows how to thrown down at a press event? Let's talk about Ubisoft! Even if you remove the Rabbids, Ezio Firenze, Rayman and Jason Brody, all which blew my mind, Tom Clancy's Ghost Recon: Future Solider stole the show on its own. If you thought what you saw with the Gunsmith feature from the Microsoft event, you, my friend, are sadly mistaken. Future Soldier takes the Tom Clancy franchise to a whole new level.

The game feels like it was specifically designed as a tactical, strategic co-op shooter, not like the game was added in as an extra on top of an arcade-style multiplayer or as a single player campaign bonus. This is simply the best cooperative multiplayer I've ever seen done as a first person shooter hands down.

For details and the gameplay footage, check with us after the break.

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E3 2011 - Nintendo Live Blog

posted Monday Jun 6, 2011 by Nicholas DiMeo

E3 2011 - Nintendo Live Blog

Due to the conflict with the show last night we have no Sony Live Blog, but we are back at 11 for the Nintendo press conference. You won't want to miss it!

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E3 2011 - Partners Bury the Lead

posted Monday Jun 6, 2011 by Scott Ertz

E3 2011 - Partners Bury the Lead

EA didn't just show off their own projects- they also showed projects from the EA Partners program. This is a collection of developers who are independent but publish through EA. Several notable developers are in the list, including Respawn Entertainment. Three Partners showed their wares on the EA stage this year: DICE, Insomniac Games and 38 Studios.

Jon covered what DICE had to show off - Battlefield 3 - the latest in the Call of Duty competition series from EA's Partner. Jon will do the game more justice than myself, but suffice it to say, I'm impressed and I don't like the FPS genre.

What did the other guys have to show? Hit the break to find out.

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E3 2011 - Microsoft Kinects Us to Our Consoles

posted Monday Jun 6, 2011 by Scott Ertz

E3 2011 - Microsoft Kinects Us to Our Consoles

Microsoft didn't just show off AAA Kinect title, like Mass Effect 3 and Tom Clancy's Ghost Recon: Future Soldier. They also showed off a community for project developed by Xbox owners like you; it's called Kinect Fun Labs and everyone is invited to join. Whether you are a developer interested in the Kinect platform or a user who enjoys the latest creative projects, this is the place to go.

Since the launch of Kinect and the open availability of the development tools, people all over the world have created unique ways to use the Kinect - many that Microsoft had never thought of themselves. This is why the Fun Lab was created - a centralized way to show off the crazy fun projects people have created using the Kinect.

Want to know what has already been created? Hit the break.

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E3 2011 - FIFA 12: The Beautiful Game Now Also Plays Beautifully

posted Monday Jun 6, 2011 by Nicholas DiMeo

E3 2011 - <i>FIFA 12</i>: The Beautiful Game Now Also Plays Beautifully

Coming off of a wonderful year in 2010, with over 51 game awards and over 42 million copies of FIFA 11 sold, it was almost a sure thing that FIFA 12 was going to be impressive and even more ground-breaking. It also doesn't hurt that EA has had unimpressive press briefings at E3 for the past few years, so the anticipation for select titles was heightened.

So what's new in FIFA 12? A whole lot of stuff, including the mission to make FIFA available everywhere. Because soccer is one of the world's most popular sports, EA wanted to connect every gamer to the world's sport and vice versa.

First, a couple of new features to help the game along. We'll start with Tactical Defending, which allows you to not only control when and how you go in for a challenge or tackle, but also control where your body is in relation to the ball to make sure you are always goalside on defense. There was an issue in FIFA 11 where you sometimes just couldn't get in the right position to make a play on the ball, even though last year's game was miles (or kilometers) ahead of the year before it. Along with that came Precision Dribbling. Tired of taking a touch too far forward and the defense immediately takes it? This year you can control exactly where and how hard each touch on the ball will be, so you can remain more in control and slip past defenders with ease just like the pros. The last enhancement added was the Player Impact Engine. Gone are the canned animations regardless of how a tackle appeared, but the good news is that they didn't go straight to rag-doll physics. Instead, a patented EA system will allow players to react realistically to where contact is made, which will allow for less arcade style playing and more accurate response. Soccer (football) is all about "feeling" the game, and these enhancements truly make you feel like you're in the game.

There is one more thing that perfectly connects every FIFA fan in the 2012 version, though. Want to know what it is? We have the scoop after the break.

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E3 2011 - Why do EA Keynotes Always Feel Like Battlefield 3?

posted Monday Jun 6, 2011 by Jon Wurm

E3 2011 - Why do EA Keynotes Always Feel Like <i>Battlefield 3</i>?

EA's E3 events have traditionally been a little difficult for me for various reasons over the years but I feel like they delivered some interesting things this time around. Of course FIFA 12 and Madden 12 were on the roster along with SIMS Social. If a new title for anyone of these wasn't released, it just wouldn't be an EA event and the universe would be torn asunder. There were some other things they showed us like Overstrike which is a witty combat game but I'm going to focus on my personal favorite of the keynote, Battlefield 3.

I guess there are a couple of reasons why this looks cool. Pretty much everything in the environment can be destroyed. Why is this important you ask? Because sometimes just killing people doesn't cut it. Been there, done that, a million times before. Not that it isn't fun but killing someone with a 40 story office building is new and exciting. It also adds an element of strategy to firefights when you can't bank on your cover to take mortar strikes and RPG fire like a champ. The massive scales also adds to the realism. When your freedom to move is restricted only by the things trying to kill you and not so much space limitations, the amount of people and intensity of events can only increase. This pretty much turns what would be a small firefight in other games into a large scale engagement for Battlefield 3. Karl Magnus did mention a huge variety of vehicles that would be available but the one they focused on for the demo was the tank.

They embarked on a full out tank assault whose goal was to annihilate an enemy base and encountered a lot of resistance along the way which made for a couple close calls. It was easy to see what I meant about the gameplay elements I talked about previously. We did get to see an air strike called in on some artillery that was making it rain and I don't mean the dolla dolla bills kind. This alludes to their claim of a wide variety of weapons and vehicles. Overall the graphics were smooth as I would expect and they even introduced Battle Log, a free service that allows you to connect more easily with other players and keep up on your stats, even across platforms. Battlefield 3 is set to release on October 25th this year and I'm guessing they meant for the Xbox 360, PS3 and PC. As far as multiplayer is concerned, it will go into beta September of this year.

Am I just nuts or is anyone else excited to get their hands on this?

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