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HP Sends webOS to the Web

posted Saturday Dec 10, 2011 by Scott Ertz

HP Sends webOS to the Web

HP's most recent CEO Meg Whitman kept her promise when saying we would know webOS's fate within 2 weeks. In fact, there was only a week between this promise and the official decision, handed down yesterday. HP has decided to open source webOS. According to Whitman,

webOS is the only platform designed from the ground up to be mobile, cloud-connected and scalable. By contributing this innovation, HP unleashes the creativity of the open source community to advance a new generation of applications and devices.

In addition to webOS itself, ENYO, the development platform for webOS will also be headed to the community in the coming weeks, as well as the remaining components.

This could either save or destroy the platform. Hit the break for my take on the future, the reasons for the decision and a letter from Whitman to employees.

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RIM's Most Recent Marketing Blunder

posted Saturday Dec 10, 2011 by Scott Ertz

RIM's Most Recent Marketing Blunder

Early last year, Research in Motion purchased QNX, a developer of operating systems. RIM started the seemingly long and complex transition of their products from the aging BlackBerry OS to the new QNX-powered operating system. The first device to run on this platform was the BlackBerry PlayBook, announced at this year's Consumer Electronics Show. Ever since the launch of the device, running the most innovative BlackBerry OS since the original, everyone wanted to know when the new OS would hit phones.

Well, that day is around the corner, but it isn't going quite the way they expected it to go. Like RIM's hiring portal mistake, no one thought to do research on the new product's name - originally dubbed BBX. Well, as it runs out, BBX is a name that is already trademarked, and it didn't take long for the trademark holder, Basis International, to notice and file suit. Basis sued in October and an initial ruling was handed down this week.

To find out the ruling and where RIM goes from here, hit the break.

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Super Mario 3D Land [Review]

posted Sunday Dec 4, 2011 by Allante Sparks

Super Mario 3D Land [Review]

Mario has been jumping on our television screens and killing evil woodland creatures for over 25 years now. You would think we would get tired of the same formula of: beautiful princess running a peaceful kingdom of mushroom people in diapers, an evil dragon... turtle... thing decides to kidnap the princess just because he wants to, princess calls out to the four foot tall neighborhood plumber to come to her rescue, he defeats the evil fire-breathing bastard and saves the princess all for one single kiss. Well, apparently, we are not tired of this formula, because Nintendo seems to find a way to make each and every experience fresh and sometimes revolutionary.

Nintendo's newest installment to the Super Mario franchise has arrived. Super Mario 3D Land jumps, flutters and fireballs its way into our 3DS consoles and our hearts with stunning graphics, familiar nostalgic gameplay and powers, and level designs that will keep you questioning how good you really are at gaming.

For more of my thoughts on the game, hit the break.

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Console Game Developers Say 'Press Subscribe to Continue'

posted Sunday Dec 4, 2011 by Jon Wurm

Console Game Developers Say 'Press Subscribe to Continue'

Any hardcore gamer can guess what this is about. Subscription-based gaming is the norm for most social games that aren't free to play and companies like Zynga have not only enjoyed a more stable and predictable cash flow but they've been chipping away at the console gaming market at a steady pace. For the past few years console game developers have been trying to avoid getting pwned by bad economic conditions and the threat of shrinking market share, so naturally they have been gravitating toward the same subscription-based model in an effort to have more security for their revenue streams than Sony had for the PSN back in October. According to THQ's CEO Brian Farrell,

The big win there is you have a consumer base that pays you the subscription fee each month ongoing. That's a very different revenue model for a video game company, when you have this monthly subscription revenue rather than a one-time purchase.

Read on to find out why subscription-based gaming is gaining more momentum after the recent Reuters Global Media Summit.

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Spotify Welcomes Developers with Apps and an Open Platform

posted Sunday Dec 4, 2011 by Nicholas DiMeo

Spotify Welcomes Developers with Apps and an Open Platform

Just a few short months after Spotify launched in the US, it was already running into a couple of hiccups, outside of getting enough subscribers to the service. Independent and smaller music label talent were both pulling their songs out of the service, claiming that the artists were not making enough off of each song play. To respond, Spotify has tried to make amends with the affected artists.

Outside of that realm, however, the new streaming company has tried to make a name by teaming up with other companies to show off cool demos and even appearing on our beloved WinPho 7.

So what's next for Spotify? This week, the company announced that it will start to open its music-laden arms to developers, asking them to create apps and other things to distance Spotify from the pack of other new music streaming companies out there, like Google Music.

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Nintendo Uses Its Strong Black Friday to Push Through to the New Year

posted Sunday Dec 4, 2011 by Nicholas DiMeo

Nintendo Uses Its Strong Black Friday to Push Through to the New Year

A failed product launch quickly followed by a price drop of that same product are two reasons a company has to apologize for a potential upcoming disaster. Ask Sony for the other reasons a company could fail. For Nintendo, however, things weren't looking so good after the 3DS fiasco. Many analysts of the gaming industry were predicting the tragic end of an iconic company if the holiday season wasn't a success for them.

This week, Nintendo responded to the call. We have the details after the break.

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