If you have had an ache to build a motion-controlled application for Linux, have I got some great news for you.
Igalia, the people who brought you WebKit, the browser engine that powers iPhone, Android and webOS, comes the next generation of Kinect playground.
Skeltrack is an open source library for interacting with Kinect without using the already pre-made library provided by Microsoft, which would be important if you were using it on Linux. While the purpose is a little unclear, what is clear is the talent this team has. They have managed to replicate the pre-E3 2009 state of Project Natal, tracking a single skeleton and 7 joints.
Personally I cannot see where or how this will have any real-world implementation as Linux's reach outside of the web server realm, where it is also losing ground, and mobile devices, which do not have USB to run Kinect, is one
really lonely guy at ZDNet. I suppose the 4 remaining people who are writing Windows apps in Java might also be able to benefit from it, but the vast majority of software these days is written in Visual Studio, where you can use the full-featured, official Microsoft SDK for Kinect.
So, what do you think? Really cool tool or a lot of time spent duplicating something Microsoft gives out for free? Let us know in the comments section.
Just when you thought you might have heard the last of the whole LightSquared saga, think again. It seems like those guys just won't go down without a fight, although I can't really blame them considering they were
shut down by the same regulation committee who told them to build-out in the first place. After the stop-work injunction was sent to LightSquared by the FCC, the company responded, saying they would fight this shortly before Sprint decided to cancel its relationship with them. That must have been the one thing to send LightSquared over the edge.
The privately-funded company has said this week that the FCC rejection is a violation of LightSquared's rights as a company and that it is now subjected to multi-billion dollar losses and useless spectrum. They also cite the negated
T-Mobile acquisition by AT&T and have said that if permanently shut down, it would violate "public interest by eliminating a potential mobile competitor that would sell network capacity" potentially to anybody who would want it.
What will happen now? We have the details after the break.
Commence the downward spiral of T-Mobile! If you haven't been keeping up with the whole T-Mobile FauxG (4G) network debacle,
you have you been missing out. At the end of the day, through T-Mobile saying first that 4G is a niche market, then saying that they have released a fake 4G network (3G+), last month the company said it would be taking the money earned from the failed AT&T acquisition to build their own 4G LTE network. I can't make this stuff up!
You could understand the confusion that customers would have when they hear of all these different things going on with their wireless carrier, and you could imagine that all of this bad and mixed up publicity couldn't be too great for T-Mobile itself. Well, two quarters ago they lost 50,000 customers and this week, T-Mobile will be cutting 1,900 jobs to go with it, which is roughly 5% of its workforce.
For a little over a year now, Zynga has been making a name for itself on its own. When
investors started looking at the company as not just connected to Facebook and FarmVille, Zynga went and told the social media giant that they'd probably be better off as just friends, and decided to branch out and do something on its own. At the beginning of this year, we saw Zynga gain more investor popularity and the company has even started its own gaming platform, giving 240 million of its customers direct access to not only its own games, but games of partners it's been scooping up in the process.
This week, Zynga made another big purchase and bought the developer studio OMGPOP. Up until this point, the New York-based company was just another game studio that most people probably never heard of until the
craze hit shortly before Zynga picked them up to the tune of around $200 million.
Why the purchase and what happens now to your newest version of
Pictionary? We discuss that more after the break.