A visit to the
Xbox Wire today revealed quite an interesting turn of events. If you've been following the news since the Microsoft E3 press briefing, you'll know that the new Xbox One caught a lot of slack for needing to be "always online" to check that you have a legitimate copy of the game you bought. Our editor-in-chief Scott Ertz went into detail after the press day of E3 as to why this was and why Sony was kind of doing the same thing. Well, it appears that enough people have complained to Microsoft, on the Internet, that they don't have Internet, and Microsoft has changed its mind on some of its policies that the Internet disagreed with.
Here are the highlights of the policy changes, from the update Xbox Wire today,
Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
•An internet connection will not be required to play offline Xbox One games - After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
•Trade-in, lend, resell, gift, and rent disc based games just like you do today - There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console - there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
So, a lot of people are extremely happy with all of this, saying that "gamers won" and that the Internet was able to reject a limitation. But isn't this simply stifling the future and innovation? Microsoft said this announcement will change some previous scenarios for the Xbox One. Could this include some of the very innovative cloud-connected features we saw announced at E3 and at the media presentation? Are we yet again going down the path of preventing the inevitable future, albeit a bit longer, for the never-ending desire for immediate satisfaction and to save a few bucks (or not) at GameStop? It all boils down to making sure the developer who spends 18 hours a day working on your game, gets paid for the work he puts out. And until that happens, should we, as a gaming community, accept the fact that gaming studios lose revenue due to third party game retailers?
Obviously, a lot of questions are still unanswered, even after the policy announcement, and it would appear that I am one of the few that does not see that this news is all roses and daisies? There's a bunch of time left until the consoles get launched, and things can surely change in that time. That, and there's still a bunch to be announced from both Microsoft and Sony. Do you agree with my sentiment? Let me know in the comments below.
Since Nintendo didn't hold a big press conference this year like Microsoft and Sony, largely to them not having a console to release, what was Nintendo doing during E3 this year? Aside from holding several private events to talk about games (
Bayonetta!) and future roadmaps for the Wii U and 3DS, the company also chose to announce that they are taking on a new path in their gaming world.
During an analyst briefing, Nintendo said they are pushing forward with their first free-to-play game some time before March of 2014, their fiscal year. As of right now, we are unsure as to what platform, or even what game it will be. What we do know is Nintendo said that there will be a big focus on DLC, expansions and free-to-play titles moving forward, which they hope will improve digital sales on both the Wii U and 3DS.
What we also know is what franchises the F2P game
won't be for: Mario and Pokemon. Nintendo's CEO Satoru Iwata commented specifically on those two franchises, saying that they "already have good relationship in those brands" so they see no need in trying something uncertain in them that could potentially cause disaster.
David Gibson, an analyst who was in on the briefing, said,
Nintendo plans to boost digital sales with launches like new super luigi u but also the first free to play game. Nintendo free to play game will be released this fy but will not be Mario or Pokemon game as already have good relationship in those brands. FY is fiscal year ending march 2014. Nintendo analyst briefing comments earlier were from President Iwata and FTP game platform not clear but was said when talking about WiiU
This could either mean we'll see a brand new IP that is free to get started with, a resurrection of another, older franchise or even a successful brand that will take on the F2P beast. Either way, it's definitely new territory for Nintendo and could lead to future success if done the right way. At any rate, it's time to speculate. What game would you like to see free-to-play? Let us know in the comments below.
Even though Valve's absence from E3 this year spoke volumes on the
lack of relevancy the show is becoming with each passing year (regardless of how crazy Gabe Newell gets over the same time span), the company was still able to announce some news that gained some attention. This would be much like last year, when they announced during Microsoft's press briefing.
Counter-Strike: Global Offensive
This year, however, Valve announced a pretty big Steam update that will include some features gamers have been wanting for a while. And, if you've been running the beta client, you would have seen these features come and go over the past couple of months.
First up is the new Trade Offers feature. Bringing some in-game economy features from
Team Fortress 2, among other, into the full Steam platform, Trade Offers will allow you to send a trade request to other Steam users, outside of a game. You will be able to trade any items from any inventory in any of your Steam games and users can then choose to accept or reject any offers made. As of right now, this will be limited to your friends list, but Valve has said they will incorporate the entire Steam community in the near future.
The second big update is Item Gifting. As it stands, you can gift games that you purchase to pretty much anyone with an email address. However, it is still not possible to gift away inventory items, like
TF2's Premium Upgrade item. Instead, you currently have to trade for the item, and only can do so in games that feature a trading system. Now, Item Gifting will let you choose in-game items and cosmetics to send to your friends, or even strangers if you wanted to.
The update should be rolling out soon, so keep looking back for the infamous Steam pop-up box about an update.
I know I don't speak for everyone, but I am growing a little bit tired of zombie/horror games. It feels repetitive at this point, and nobody is bringing a fresh idea or concept of gameplay to the table. So when I first got wind of
Outlast, from the description I thought we'd be in for another redundant iteration of shooting, running, hiding, hunting and gathering. Thankfully, I was wrong in the best possible way.
Developer studio Red Barrels takes the horror genre to a whole new level with their latest creation,
Outlast. For those unfamiliar with the game, you play the role of one Miles Upshur, a journalist who has stepped foot into the Mount Massive Asylum, which houses convicted felonies who are mentally unstable. Upshur's mission is to unveil and expose the harsh reality of the treatment of these convicts and the only weapon he has is a camera. That's right, no guns, knives or clever Solid Snake tactics here; a camera is your only weapon of false defense. And, even though Upshur's motives are pure, the convicts are not very happy to have the presence of an outsider roaming about through the hospital and each inmate will react to your character in a different way.
Now, other than having the power of megapixels to defend yourself, what makes this game so different? Red Barrels hired on real-life neural psychologists in order to accurately portray the reactions and behaviors of mentally insane humans.
Philipp Morin, Red Barrels co-founder, said in an interview,
Working from real-world profiles and information has allowed us to portray a wide variety of behaviors to represent the patients in a realistic way. It's helped us validate ideas for the nature of the experiments that players will see in the game.
The information gathered from the doctors plays into the game in several ways. While some patients will see your character and go absolutely nuts, others will simply pay you no mind at all, and it will be up to you to determine who is safe to investigate and navigate around. Oh, and the best part about the entire experience is that not only do you merely have a camera, you also have the fighting and survival skills of a journalist (read: none). You better pack your running shoes, because if you get too close to the wrong inmate, it's off to the races to find the nearest maintenance shaft or closet to hide in.
So, while this may not be a hide-and-wait, run of the mill zombie shooter
Manhunt game, this game will surely scare you on a more mental level. Literally. Want to see some of the insanity before you decide if you want to play it yourself? Check after the break, as we have the official trailer from the studio along with some live demo gameplay, courtesy of IGN. The game is slated for PC and PS4 only and will launch sometime this year.