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Rockstar Releases Box Art and Screenshots for GTA V

posted Saturday Apr 6, 2013 by Nicholas DiMeo

Rockstar Releases Box Art and Screenshots for <i>GTA V</i>

Last November the Grand Theft Auto V rumors were flying around, with Rockstar releasing a trailer and a ship date ahead of a big reveal. A week later, we learned the big reveal was a trailer that contained a ton of information about the game, including the ability to play as three main characters for the first time. Unfortunately, when spring time rolled around this year, we found out that the game would be pushed back until this coming September. While sad, we know Rockstar likes to put a lot of time and effort into their games to make them the best they can be.

This week, there's not much more news to report on gameplay, but we were graced with the box art for the upcoming game. GTA V holds true to its roots by keeping their front cover looking like we'd expect it to. The three characters are on the box art, along with other pictures on what to expect come September 17th. Rockstar also said that GTA V will be larger than San Andreas and Red Dead Redemption combined, so this is shaping up to be something absolutely awesome.

Oh, and one more thing. Rockstar also released a bunch of new screenshots for the game and they look absolutely amazing. You want to see them? Hit the break, because we got 'em there! Rockstar has been able to keep up the anticipation and I can't wait for September - as long as we don't get any more setbacks! Mount Chiliad, here I come!

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The Facebook/Android Invasion Begins April 12

posted Saturday Apr 6, 2013 by Scott Ertz

The Facebook/Android Invasion Begins April 12

In a move that shocked literally no one, Facebook announced this week that they are launching a new mobile platform, Facebook Home. After years of discussion on the topic, it was always expected that Facebook would get more heavily into the mobile landscape. With trouble profiting on mobile, becoming the primary interface for the phone was a logical step.

Facebook representatives described Home like this,

We designed Home to be the next version of Facebook. But we also wanted to do something more. We wanted to reimagine the way we all use computing devices to make us more connected and bring us closer to the people we care about.

That sounds vaguely familiar. In fact, I believe Microsoft said almost exactly the same thing.

We wanted to provide the customer with less clutter, more clarity. This builds upon our mission to make the smartphone smarter and easier. With Windows Phone Mango, we're taking a people-centric approach to communications.

The difference between Windows Phone and Facebook Home is that Microsoft went full-in with Windows Phone, producing a mobile operating system that is entirely people-centric, whereas Facebook has taken a very small approach by only creating a skin for Android.

Your primary view, Cover Feed, is a constantly updating feed of friends' photos and status updates. It replaces your lock screen and home screen, hiding the well-known Windows 3.1-style application sea. To access your application pool, Facebook has taken a page out of Palm's and BlackBerry's book, creating a gesture from the bottom of the screen.

The next "innovative" feature is chat heads - a notification system that allows you to see who is messaging you, either with SMS or Facebook chat, and get to the message quickly. If you don't want to interact with the notification, you can swipe it off of the screen. Again, that description matched webOS and Windows Phone precisely. Now, while Picasso may have said "Good artists copy, great artists steal," they are only great if they can do it well.

We won't know until the launch of the platform whether or not it is great; luckily Facebook Home launches on April 12 with the HTC First, available only on AT&T. Luckily, if you already own an HTC One X, HTC One X+, Samsung GALAXY S III and Samsung GALAXY Note II, you will be able to experience Home without a new phone.

Hit the break to check out a video of Home in action.

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Disney Shuts Down LucasArts, Ends Internal Development

posted Saturday Apr 6, 2013 by Nicholas DiMeo

Disney Shuts Down LucasArts, Ends Internal Development

When Disney purchased LucasFilm for $4 billion, adding it to their list of iconic additions, we figured there would be good things in store for all involved. However, Disney has already made some big decisions, which includes the shutdown of LucasArts.

Disney has stopped internal development at the studio, which should mean the end of Star Wars 1313 and Star Wars: First Assault. This all is happening due to the company wanting to shift to a licensing model instead of having in-house game development. A lot of people are obviously very upset over the termination of the popular studio and possible franchise titles. Disney had this to say about the decision,

After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.

On the business side, the move makes a lot of sense, as it both cuts costs and makes money at the same time through its licensing deals. Also, with LucasArts' latest creations of Star Wars: The Force Unleashed and Battlefront, we haven't seen much forward movement in the studio and the titles didn't really gain as much popularity as the team initially had hoped for. The good news is that we've been informed by a LucasArts rep that perhaps Star Wars 1313 might not be done for, after all. The rep said,

All of these things happened at once. Naturally, as any company that goes through a big announcement like this, you have to look through your whole portfolio and realign some things. 1313 was looking fantastic, the reception has been great. Our other unannounced titles are fine, it just got to a point where from a business standpoint we couldn't continue developing those internally and keep up with the direction that the company was going.

It is worth noting that we are looking for proven external partners who can help us provide video games to our fans. We still believe in the video game industry, we still will provide Star Wars games, we're just looking at different models rather than (internal production)... They're evaluating everything. There's always a possibility that it (Star Wars 1313) can still come out via licensing.

So maybe they will keep some people onboard for current and upcoming titles, or maybe they will all be spun off into external teams who solely focus on the games and then are terminated; it's all up in the air at this point other than our knowledge of the studio itself no longer housing internal production. Sources are reporting that 150 employees have been let go and that the entire studio has been, obviously, not in the best morale. The rep did take time to also mention, though, that regardless of the shutdown, we should "realize that there still will be Star Wars games out there."

With a myriad of closures happening in development studios across the country, as always, the PLuGHiTz Coporation extends our deepest sympathies and thoughts out to all of those who are now seeking other employment. That said, I'm off to go play Monkey Island. I'll never forget.

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DuckTales Remastered, Comes to Current-Gen Consoles in Summer

posted Sunday Mar 24, 2013 by Nicholas DiMeo

<i>DuckTales</i> Remastered, Comes to Current-Gen Consoles in Summer

"Few games are so rich...with such a wealth of character and adventure," says Doug Tennapel, the creator of Earthworm Jim and The Neverhood. Cliff Bleszinski says "this game taught me everything about a genre...that launched my career." I have no words to say other than a bunch of interjectory phrases like "Wow," "oh...my...goodness" and "holy @$%! I can't wait!" Why, do you ask?

Because DuckTales is being remastered and is making its way to the Xbox 360, PS3 and WiiU by way of Capcom in the summer!!!

Announced at PAX East over the weekend, Capcom made it official by saying the game will be available as a digital download on all of the mentioned platforms.

And there you are. No, really, this is such awesome news that it deserves its own article. You might understand if you're one of everyone who has ever played the game that say it's the best original Nintendo platformers ever! If you don't believe that, go break out your old NES, pop on eBay and pick up a copy and get back to me. Then, check after the break for the trailer. I don't know about you, but I can't wait. Also, the show was awesome too, so that's a bonus.

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West Virginia Legislator Wants to Ban New Technology Because it Could be Scary

posted Sunday Mar 24, 2013 by Nicholas DiMeo

West Virginia Legislator Wants to Ban New Technology Because it Could be Scary

The government is afraid of technology yet again. This time, it's technology that may not actually end up being in the hands of more than a small percentage of people. At a time where Google Glass is working on teaming up with Warby Parker to make the glasses more stylish, the fact that the device even exists is enough to become a problem to government legislators. West Virginia's House of Delegates member Gary G. Howell is looking to ban DWG (as I've named it) or driving with Glass.

Howell says that the new augmented reality glasses would cause the same problems as texting while driving. He also said that it would more likely affect younger drivers who are less experienced behind the wheel are "are the tech-savvy (kids) that try new things." He just doesn't want the glasses used while driving. He said,

I actually like the idea of the product and I believe it is the future... I am a libertarian, and government has no business protecting us from ourselves, but it does have a duty to make sure I don't injure or kill someone else.

Other governments, companies and privacy groups have been working to get the augmented reality glasses banned. The best known of these organizations is Stop The Cyborgs. They have even created the branding for corporations to place on their entrances to inform customers that Google Glass, and other AR devices, are not allowed on the premises. Companies like Burger King have already implemented new signage that informs customers that photography and video recording are not allowed.

Okay, so, a few points need to be made. First, if these are as distracting as texting then the new heads-up displays we're seeing on windshields from car companies like Mercedes and Ford have got to go out the window, too. The same argument could be said for a GPS, the radio or even the screaming baby in the back of the car but for some reason you're allowed to transport those. Second, with a $1,500 price tag, at least for now, these little gadgets aren't going to be able to be afforded by the masses. Of course, the Internet has a lot of interesting comments to say about the matter, which is kind of why I wanted to write about this. Putting aside the constant state of fear the government lives in which makes it feel like they're scared to leave their house on some days, comments on this news from across the web have been pretty humorous. Enjoy a gem or two.

Wouldn't this all turn out extra stupid if the bill specifically banned "Google Glass" and then any competing products could just walk right through that giant loophole?

I want them banned from my presence. Not because of privacy or safety, just generally douchebaggery that they facilitate. While we're at it, can we outlaw Bluetooth headsets when you're not actually on a phone call? Skinny jeans anyone? Yeah - them too.

What do you all make of this? Just another case of new things scaring our country's leader or is there a legitimate case to be made here? I know I could potentially be sparking a flame war, but have it out in the comments below.

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Agawi Brings PC Games to Android

posted Saturday Mar 23, 2013 by Scott Ertz

Agawi Brings PC Games to Android

I think everyone is recognizing that mobile gaming is on the rise, and I am not talking about PSVita or 3DS. As more and more tablets make their way into the hands of consumers, gaming is becoming more common on the platform. Agawi has decided to bring a platform to allow developers to deploy existing Windows and web games to "iPads, Android devices, Windows 8 tablets, smart TVs, PCs, Macs and more."

This new platform, dubbed CloudPlay, requires no special work on the part of the developer. This is good news for indie game developers, who usually have little to no capital to work with. The platform relies on server conversion, streaming the game directly to your device. The platform allows for game trials, freemium and full-pay business models, allowing for almost any type of game to be ported.

This is not the first time streaming gaming has been launched. There was big-name OnLive, who has had troubles, trying a full corporate reboot, so far unsuccessfully. One of their products was a mobile streaming service, which never took off. Now, OnLive suffered from early lag on their servers and was never able to move out from under that cloud.

If Agawi wants to be successful in this industry, their lag will need to be low right from the beginning. There is no room for a botched launch, and if you need proof, call John Riccitello formerly of Electronic Arts. As a developer, I certainly like the idea of code once, deploy everywhere, especially for games, which have a different user interaction model from standard apps; what I don't enjoy is my user experience being damaged by something outside of my control.

Would you giving mobile game streaming a shot, or has OnLive ruined the concept for a while? Sound off below.

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