Apparently Blizzard Can't Make an MMO Fun Anymore - The UpStream

Apparently Blizzard Can't Make an MMO Fun Anymore

posted Sunday Sep 28, 2014 by Scott Ertz

Apparently Blizzard Can't Make an MMO Fun Anymore

For almost as long as we can remember, Blizzard has been the king of MMOs. Try as they might, no one has been able to touch the successes of World of Warcraft. In recent years, however, that lead has begun to wane. With changes aimed at making the game more accessible to non-hardcore gamers, long-time loyalists have given it up for more challenging titles.

Seeing the writing on the wall, Blizzard began work on a new MMO title. Referred to internally as "Project Titan," Blizzard has never officially announced the game, but has made comments about it publicly. For example, last year Blizzard said the game was going to see an overhaul, which would delay its release until at least 2016.

As it turns out, the problems behind the overhaul seem to have been bigger than first thought, as Blizzard has cut the game. Blizzard CEO Mike Morhaime described the project,

We had created World of Warcraft, and we felt really confident that we knew how to make MMOs. So we set out to make the most ambitious thing that you could possibly imagine. And it didn't come together.

We didn't find the fun. didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no.

So, after 7 years of development, and at least the beginning of a reconsidering, the king of MMOs couldn't make a new title fun? Did they fire everyone who helped them create the World of Warcraft phenomenon? Was that game's success a fluke? Or, more realistically, did they truly come to believe that the changes made to World of Warcraft were fun?

Either way, it would appear that the company's plans going forward will be less AAA titles, more small format games. They have discovered through the successes of Hearthstone and Heroes of the Storm that they can have success with smaller games. Senior vice president of story and franchise development Chris Metzen said,

Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people. Maybe they don't have to be these colossal, summer blockbuster-type products.

So, expect Blizzard to focus on smaller, story-focused titles and less focus on traditional Blizzard-style titles. Unfortunately, this also means we can say goodbye to the non-existent "Project Titan.".

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