I think everyone is recognizing that mobile gaming is on the rise, and I am not talking about PSVita or 3DS. As more and more tablets make their way into the hands of consumers, gaming is becoming more common on the platform. Agawi has decided to bring a platform to allow developers to deploy existing Windows and web games to "iPads, Android devices, Windows 8 tablets, smart TVs, PCs, Macs and more."
This new platform, dubbed CloudPlay, requires no special work on the part of the developer. This is good news for indie game developers, who usually have little to no capital to work with. The platform relies on server conversion, streaming the game directly to your device. The platform allows for game trials, freemium and full-pay business models, allowing for almost any type of game to be ported.
This is not the first time streaming gaming has been launched. There was big-name OnLive, who has had troubles, trying a full corporate reboot, so far unsuccessfully. One of their products was a mobile streaming service, which never took off. Now, OnLive suffered from early lag on their servers and was never able to move out from under that cloud.
If Agawi wants to be successful in this industry, their lag will need to be low right from the beginning. There is no room for a botched launch, and if you need proof, call John Riccitello formerly of Electronic Arts. As a developer, I certainly like the idea of code once, deploy everywhere, especially for games, which have a different user interaction model from standard apps; what I don't enjoy is my user experience being damaged by something outside of my control.
Would you giving mobile game streaming a shot, or has OnLive ruined the concept for a while? Sound off below.